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Old 12-25-2007, 09:46 AM   #7 (permalink)
geodav
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Thanks for your interest thanoz, the only refs i have are linked in the first post, since i now have UT3 i can now say we can up the poly count (500-1000) on each section and the textures should be 1024, as for exporting to unreal you'll need the actorx plug-in, depending which maya version your using eg maya2008 doesn't have a working plug-in so it would be better to export via obj/fbx/dae formats.

ps i checked your site some good stuff
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