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I think .obj is pretty universal, there should be no problems there.
As for models/specs, yes, I think we should all be required to texture the same unaltered model using the same texture resolution (although allow the option to re-UV the mesh if desired). Otherwise it just turns into a SpeedProp competition rather than SpeedTexture.
It would be nice to raise this up to eventually have a new 3D prop each week rather than just a flat 512 texture of a wall/box/etc.
It may also be an idea to cycle through the usual different props but return every 4th or 5th time to a particularly hard theme (e.g. organic faces/heads are what I had in mind - they're particularly hard and it would be nice to continually loop back to a facial texture to see people's progression on faces over time and pick up new tricks).
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