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#2 (permalink) |
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Artist
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Not a bad start, however I would definitely look into more time spent into the texturing, looks like the two wall planes are tiled. I would definitely look into a simple planar uvw map and aligning a texture that comes into contact with the second wall. Either that or simply unwrap as planar and manually align your textures in Photoshop.
The gravel is also too large and could be scaled down considerably. I would suggest you going through a few passes in photoshop in that as well as adjusting the levels as it seems a bit too bland. The Barrels look good and done correctly, however boring. Add some normals, specs, tack a warning logo or some paint chips. Reference is key, and lastly try using a light tracer and get some cast shadows in there for your render! For two weeks start, this is a great job imo but lots of room for improvement. Keep it up! |
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| The Following User Says Thank You to Kaburan For This Useful Post: |
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#3 (permalink) |
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New Artist
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Thank you for the help, I will add light and fix the textures on the wall and ground.
I'm wondering if you can help me out with some of these terms: Normals, Specs, Light tracer. I am also horrible with UVW maps but I will read a tutorial on them tongiht to try and get them figured out, thank you for the help Knowledgegranted |
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