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Old 11-12-2008, 05:02 PM   #11 (permalink)
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aha finally an update ^^







Comments pleas
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Old 11-13-2008, 01:53 AM   #12 (permalink)
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Looks fairly good man, polycount looks reasonable. Some of the cylinders could do with less sections, but other than that, looking good.

maybe one thing. The scale of the horn in the phone booth looks a bit of. i think it should be larger, unless only dwarfs are supposed to use it...
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Old 11-13-2008, 11:29 AM   #13 (permalink)
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Thanks for the reply. I didnt noticed the smallness of the phone. But you are right. Thanks
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Old 11-15-2008, 07:06 AM   #14 (permalink)
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Check your smoothing on the third picture... It seems a bit messed up, even if you were to apply normal maps to that it would look bad...
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Old 12-03-2008, 10:49 AM   #15 (permalink)
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A weapon I had to design. The theme was steampunk.
It is designed to shoot true walls thanks to the steampressure tha is produced bu the weapon.
The weapon can be attached to a construction, so multiple weapons can be used in combination to attack the enemy. (I just forgot about a little hole in the front, hehe)
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Last edited by Nysuatro; 12-03-2008 at 10:51 AM.
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Old 12-03-2008, 03:32 PM   #16 (permalink)
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Looks sexy but the surfaces are kind of flat. They need a bit more detail.
Going to model that?
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Old 12-03-2008, 04:08 PM   #17 (permalink)
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Thanks for the comment. I don't think I will. Maybe if it will be an other task for school.
Your are right about the detail. I think I didn't noticed because if have been working some houres on it and i was glad to have finished it. Maybe If if have more time I will update this piece.
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Old 12-09-2008, 07:02 PM   #18 (permalink)
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This is a robotarm i did
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Old 12-10-2008, 11:43 AM   #19 (permalink)
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for school, textures are done like you see
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Old 12-16-2008, 04:42 PM   #20 (permalink)
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A robotarm that i had to design and draw / render in perspective. (school assignment)

Critz are welcome
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File Type: jpg rendered_vs3.jpg (270.4 KB, 18 views)
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