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Old 11-17-2008, 01:10 PM   #11 (permalink)
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hey, heres something ive recently made for my unreal 3 mod, everythings mine but the floor, i just popped that in instead of the generic texture, ive finally found out why specular is used , C and C please,
just realised you can see the uvs on it still lol, thats what you get from applying an image in photoshop without the uvs switched off
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File Type: jpg Door.jpg (620.7 KB, 48 views)
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My sketchbook, please C&C

Last edited by Xenoxr; 11-17-2008 at 02:21 PM.
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Old 11-22-2008, 07:50 PM   #12 (permalink)
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made a table and a wall texture, just tryna build some mesh's and textures up for my college project. C&C would be appreciated
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File Type: jpg Screenshot.jpg (312.2 KB, 29 views)
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Old 11-23-2008, 09:07 AM   #13 (permalink)
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seen someone else posting 2d work so i thought i would go ahead, mines pretty crap compared to the average standard but i guess its worth showing.


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Old 11-23-2008, 11:03 AM   #14 (permalink)
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Hey man awesome designs, very Warhammer stylish, the main thing with the first renders is much of the color is the same, and it's hard to bring that mechanism to the foreground when it blends with the background. Look forward to seeing some heavy stuff man!

Take Care.

--Wade

--Edit, didn't even notice the second page, interesting 2D man, great to see you're using contrasting yet matching colors and pose.

You're aware of light source and form definition, great style a bit scratchy, your last picture seems a bit more 'contained' to the other ones, but over all you've got the eye for it.
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Last edited by Magnel; 11-23-2008 at 11:06 AM.
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