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Old 10-08-2008, 10:50 AM   #1 (permalink)
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NoirQ Sketchthread

Hello, first post
Figured i'd show some of my latest stuff for y'all (admitedly, i whore myself everywhere, so you may have seen it all elsewhere)
Here's my latest WIP, she's tentatively dubbed pirate girl, as she started as a speed sculpt for the 3dtoal Pirate comp. I'm still working on her, for instance i recently caused the stretching on the chest with a few geometry tweaks, then forgot to fix it, also, her tits are pretty flat at the top.
She's got a 1024 Diffuse, normal and spec. Sitting at 7500 tri's


Here's a Tshirt, 512 textures (diff, norm and spec). can't remeber how many tri's.


And the hi poly torso that was built from (sculpted from a supplied base mesh)


Here's a Batman model I did for the game artisans competetion a month or two back.


I look forward to particpating in this community some more
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Old 10-18-2008, 07:58 AM   #2 (permalink)
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The Batman's head look someway too feminine, might confuse it for Catwoman when not looking at it textured or highpoly with the Batman logos' bumping up... Pirate girl seems to have a huge head.
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Old 10-22-2008, 02:07 PM   #3 (permalink)
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cheers, i'll have a look at those at some point.

here's a quick jacket i did for the above t shirts, for a laugh. Its not obtimized in the slightest, but there you go. Using doyle's shader, which is very good thanks to him for that
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Old 10-23-2008, 04:09 PM   #4 (permalink)
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I like the sculpted jacket very much. It's seems there are some slight problems in the normal map. Like some parts looks sticking outwards in the sculpted version and inwards in the normal map.
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Old 11-06-2008, 09:06 AM   #5 (permalink)
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It might be to do with my green channel, i'll have a look into it, thanks

For the zombie mini contest at game artisans, i'm doing a preztail from viva pinata. Here he is before zombieing up, which i'll be moving onto after some texture tweaks.
Base mesh, retop and partial unwrapping in silo, sculpting in zbrush, normal made with xnormal, max screen grab.

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Old 11-06-2008, 12:23 PM   #6 (permalink)
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I like the high poly versions of your cloth work,looking forward to seeing your progress with them

Cheers
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Old 11-09-2008, 03:31 PM   #7 (permalink)
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thanks, i do intend to do some more clothing soon, to try and iron out the kinks i still have in making them.

heres an update on my preztail

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Old 11-10-2008, 09:56 AM   #8 (permalink)
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heres a non zombie version
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Old 11-10-2008, 10:36 AM   #9 (permalink)
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They're cute
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Old 11-12-2008, 03:16 PM   #10 (permalink)
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quick head sculpt, still working on it

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