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#1 (permalink) |
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Amateur
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What Zach's up to:
I've decided to start a thread up here since I'll be pretty active in creating art over the next few weeks.
Feel free to crit anything posted here, or make any suggestions that come to mind. I could almost have used this one for the comp, but I won't be creating all of the textures for it. ![]() |
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#4 (permalink) |
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Amateur
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Thanks for the comments guys.
![]() As I said above I won't be the one making the textures for it , at least I won't be the only one. Here's an idea of the style we're shooting for, simple diffuse only kinda thing. Textures here not by me (better than I could do). ![]() |
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#6 (permalink) |
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Game Art Student
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Ahh he didn't actually texture it if you read his post - he just made the model.
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#7 (permalink) |
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Amateur
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Not sure if you mean the office scene or the slurp machine. Either way I never really do anything fancy with renders. The office scene is just a blue pointlight and an ambient light in the background, with an AO render multiplied over it in Photoshop. The Slurp Machine is just Maya's default lighting setup, it's all in the texture there (which of course, I didn't make).
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