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Old 10-04-2008, 04:34 PM   #11 (permalink)
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A little more of a update, I think this is everything sorted now..
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Old 10-05-2008, 02:26 AM   #12 (permalink)
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Looking good man - old version of unreal engine you're exporting to?
Are you more towards prop modelling or environment/level modelling?
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Old 10-05-2008, 05:07 AM   #13 (permalink)
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Originally Posted by S|{orpion View Post
Looking good man - old version of unreal engine you're exporting to?
Are you more towards prop modelling or environment/level modelling?

Both really, although ive never done any modeling for the actual layout of the map, (UnrealED is a fantastic editor).
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Old 10-19-2008, 02:53 PM   #14 (permalink)
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Yay, double post!

Working on a Story map for a competition,



All textures are custom made and so are a few of the meshes.
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Old 10-30-2008, 02:51 PM   #15 (permalink)
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I havent posted here in a while Anyway, still working on that map, its all slowly coming together, need to make quite a few more meshes though,
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Old 10-30-2008, 03:08 PM   #16 (permalink)
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Hmmm, I think it is overall a bit too dark. Also your corona's are outside the lights. I dont know if you know how to fix it, but if you go to the mesh options of the lights, at collision, set bBlockZeroExtentCollision to false. This should solve the problems of the coronas not showing inside the lamps.

I'd suggest to play a bit with the brightness of the lights. The fire for example, could use way more brightness. I'd say double the brightness and maybe 1,5 times the radius.

I don't realy like the yellow lights, the corrona's are way too strong for the amount of light that they produce. Either decrease the corona's, or increase the brightness of the lights. I'd suggest the last thing.

Keep up the good work, the models look good and so does the geometry. (The roof on the 2nd picture looks kinda boring though, could use some detail )
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Old 10-30-2008, 03:12 PM   #17 (permalink)
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Looks interestingly bloody. I might be more scared if all the lights suddenly turned on!
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Old 10-31-2008, 08:19 AM   #18 (permalink)
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Originally Posted by Perfect_Storm View Post
Hmmm, I think it is overall a bit too dark. Also your corona's are outside the lights. I dont know if you know how to fix it, but if you go to the mesh options of the lights, at collision, set bBlockZeroExtentCollision to false. This should solve the problems of the coronas not showing inside the lamps.

I'd suggest to play a bit with the brightness of the lights. The fire for example, could use way more brightness. I'd say double the brightness and maybe 1,5 times the radius.

I don't realy like the yellow lights, the corrona's are way too strong for the amount of light that they produce. Either decrease the corona's, or increase the brightness of the lights. I'd suggest the last thing.

Keep up the good work, the models look good and so does the geometry. (The roof on the 2nd picture looks kinda boring though, could use some detail )
Thanks a bunch Perfect Storm, thats really the kinda crit I want
For the Coronas, I have a seperate light just for the corona, so I will just move it closer to the light.
Ill increase the radius and brightness of the lights, although many lights do come on when power is activated.
As for the roof, sure Ill make some of the tiles fallen off, but around some other areas there are entire wholes in the roof with cables and vents coming out,
Cheers!
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Old 10-31-2008, 08:38 AM   #19 (permalink)
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Really nice athmosperic stuff!

Some places look a little low on detail though. Don't be afraid to spend some polys on it. Especially those pilars and building in the 2nd graveyard shot could use some more detail.

Keep it up!
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Old 10-31-2008, 12:28 PM   #20 (permalink)
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Thanks all of you!
Which colour variation do y'all prefer?



OR



Cheers!
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