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#121 (permalink) |
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Game Art Student
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looking tight as always
![]() Looks nice and clean. No wires, but I sort of suspect that it wont be nessercary to see as you always produce clean stuff. Since you have such a long barrel on it, 20 round magazine and (in my opinion !!please dont kill me !! the ACOG still looks a bit "thin/small") I cant really tell if its a SCAR-L or a SCAR-H. It looks really big. Not nessecarily a bad thing ![]() The low reply count seems to be a common thing. People only tend to comment on ~2 things: obvious improvements or if they are inspired (that statement would include myself too). I dont know why that is. I guess I sort of feel stupid commenting on everything, hehe ![]()
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"Without geometry, life is pointless." |
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#122 (permalink) |
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Mod Leader
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Looking very good. ACOG looks much better sized, though I agree with Tom, that it might still be a bit small.
It looks like the SCAR-H STD, more info here: SCAR-H STD The forward grip area might be a tad long, I'd need to see your model from the side to make an accurate determination. Actually, either the FHG or the barrel, I can't really tell. Overall, you're getting really good at this stuff. Nice work! |
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#123 (permalink) |
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Game Art Student
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messin around with a kind of c4/dynamite/lighter/detonator thing. not sure what i should do with it.. tell me what everyone thinks
i'll texture it when i get it right. (put the c4 bag in zbrush aswell)![]()
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> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#125 (permalink) |
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Game Art Student
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i've got some updates. i got rid of the detonator device... (lighters still there but thats for something else i suppose)
just a quick zbrush normal map on the c4 packet. the PDA in the background is used to defuse (via some sort of hacking mode) ![]()
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#127 (permalink) |
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Game Art Student
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yeah mod leader said make it pretty much more serious. so thats what i did , less TF2 ish
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#129 (permalink) |
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Game Art Student
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probably not, looks cool i suppose.
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#130 (permalink) |
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Game Art Student
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alright guys heres my latest model. yep, you guessed it one of those concrete barriers. ive shown it off to doylle he gave it the thumbs up i think haha so here it is.
it's 1280 tris i (i can get it down to 900 little bit of distortion) ![]() crits very welcome. it took about a day (4-5 hours ish) to do
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> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio Last edited by sampson; 12-23-2008 at 06:01 PM. |
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