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Old 09-23-2008, 09:28 AM   #11 (permalink)
Tom
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Have been soo busy lately that I havent had time for much 3d work. Here is a few minor things I've done..

Playing with baking normal maps:

Rail:


HMMWV wheel:


I've been doing quite a few organic models lately, doing my best to learn correct edgeloops and keeping stuff in quads. It has really opened my eyes as the stuff I've done has been unbelievable easy to rig and animate compared to the junk I made before. I'll post some of the models and animations when I've had more time to make it a bit more presentable, hehe
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Old 09-23-2008, 02:04 PM   #12 (permalink)
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I think the tires could have some black/dark line going around the wheel center, like this one got: http://flashoffroad.com/features/Whe...Bolt_Hmmwv.jpg
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Old 10-10-2008, 04:47 PM   #13 (permalink)
Tom
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Alright guys, time for a huge update (been way too busy lately :S)

I'm quitting all my modding projects, so some of the stuff I'm showing here wont exactly qualify as "game art". Its a huge practice project where I hope to improve most of my skills.
Me and a study mate have decided to make a animation project where we want to bring a WH40K story to life (we havent decided on a story yet so dont take any textures too serious at this point - no chapters selected..)

My first real sculpt on my best basemesh so far.. will end up being a space marine sargeant hopefully:


Please bear in mind that its all still very much WIP, if some of has textures then its pretty much only base colors at this stage (or perhaps a test specular map).

Here is a bunch of random enviromental stuff. I simply cant wait to do some of those nice gothic imperial buildings - and then destroying them


Little animation test sequence

more info at my project page...

I've also finished up that negev model I've shown before. texturing it atm.


I've also made quite a few small props - but they are on my laptop so I'll post them some other time They may end up in a mod (if I ever get the time to properly start it up )

I think I'll go do some 40K inspired ammo related stuff for this weeks speed modelling comp
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Last edited by Tom; 10-21-2008 at 09:35 AM.
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Old 10-20-2008, 12:39 PM   #14 (permalink)
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Finally got a little time to finish unwrapping the bolter.
Though much of what is seen here is only base colors so far. And dont mind the extreme edge scratches - I am aware that I overdid it yet again :/

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Old 10-21-2008, 01:14 AM   #15 (permalink)
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Hmm, the thing i'm missing most is solid material definition. This should be the first thing you do when you start a new texture. For each material in your texture (metal, plastic, paint, rubber, etc) you make sure you have a solid material definition. After that you can start with the smaller details, the paint chips, and what not.

Nevertheless, if I remember the older stuff you posted here then you're definitely improving.

Keep us posted
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Old 12-01-2008, 01:50 AM   #16 (permalink)
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Little update on my currenty uni project.
Me and my project group are making a reinterpretation of Hans Christian Andersens old fairy tale "The little match stick girl".




WIP animations for test rendered version of the first 1/3 of the story (will be rendered the next few days)
YouTube - The Little Match Stick Robot - char animations

I would have loved to work a whole bunch more on the textures, but unfortunatly we've run out of time to make that any kind of priority as it is now. I'm still missing some dirt, corrosion on both diffuse and specular. Normal maps are the lowest priority as most of the stuff is kept in a simplistic hard surface style.

here are a few of the props I'm working on too (we have 3 guys on making the bulk of a town).

background/fill houses:


dumpster (ye I know it needs dirt and goo and junk..):

wooden pallet, barrel, floortile:

Tileable metal panels for industry building construction:


I've also made 3 other robot characters for this project, but I'll wait a little bit with showing all of them

Here is a head I'm currently texturing:
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Last edited by Tom; 12-01-2008 at 02:01 AM.
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