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Old 09-05-2008, 02:44 AM   #61 (permalink)
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thanks... ya i been having some problems with lights in the street lamps. The thing is if I increased the radius it gets too bright, when I want to focus the light more on the ground. I may try either lowering the omni lights or replace them with spotlights.
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Old 09-18-2008, 05:09 PM   #62 (permalink)
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Finished my the exterior piece of "Pitcher & Piano"


Also here's another interior piece that I finished up on recently.



Also been working on a military vehicle I had in my massive pile of unfinished models. Plan to finish up the texturing on the turret tomorrow. It was originally just over 10,000 tris... and then it suddently exploded to nearly 20,000 tris - oh well :P
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Old 09-23-2008, 07:12 PM   #63 (permalink)
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Working on a new building.

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Old 09-24-2008, 07:22 PM   #64 (permalink)
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i haven't done a lot today... but i've managed to put together a brick texture for the building.. thoughts?

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Old 09-26-2008, 01:29 PM   #65 (permalink)
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Awesome work as always.

I personally find that the bricks are a little too small, but otherwise I don't see any other problems.

And the top row of windows in the bottom pic that you posted doesn't have the trimming/supports that the lower row has. I am assuming that you haven't put in there yet?

I love you APC too, very nice.
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Old 09-27-2008, 12:47 PM   #66 (permalink)
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thanks for the feedback. About the upper trim on the top windows - I left them out on purpose to break up the pattern a bit.

Some more updates.

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Old 11-24-2008, 06:50 PM   #67 (permalink)
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Just doing some character work to add some variety to my current portfolio...



Would like some crit on the style and in particular the hands... i think they need some work...
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Old 11-26-2008, 06:18 PM   #68 (permalink)
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An update on the character - worked on the low poly version, which didn't take too long, but I was also adjusting the model to make it more rigging friendly - adding edge loops around the joint, although the skeleton will be pretty simply.



The character's around 7500 tris.
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Old 11-28-2008, 06:30 AM   #69 (permalink)
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More update... i worked on the arms a bit more, made them a little shorter..

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Old 12-03-2008, 07:06 PM   #70 (permalink)
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Hi,

Cute little design there, interested to see how it develops. Think that there is a lot of polys in the model that could be removed if you need/wanted to.
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