Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > 3D Sketchbooks
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 08-10-2008, 02:17 PM   #41 (permalink)
Artist
Ibrahim's User Activity: 2/10
100 - 3
Thanks

Some more updates, added a couple of textures to the scene... no normal maps yet, but in order for them to work anyway, I'm gonna have to find an alternative to GI, as apparantly GIs don't like normal mapping ... anyhoo

Ibrahim is offline   Reply With Quote
Old 08-10-2008, 03:12 PM   #42 (permalink)
Senior Artist
HollowIchigoBanki's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling 
HollowIchigoBanki's User Activity: 0/10
467 - 31
On the second picture on the brick wall next to the stairs the is a light i think, it only has 8 side i think it should have some more as it does not seem to match the rest of the scene in it level of detail! ^_^
HollowIchigoBanki is offline   Reply With Quote
Old 08-12-2008, 09:49 AM   #43 (permalink)
Artist
Ibrahim's User Activity: 2/10
100 - 3
ah yep, that's just temp at the moment, just to give an idea of what would look like, when I come round, i probably will spend more time on the lights.

some more small updates



Added a normal and light map to the front door and windows.. it's coming together, or be it very slowly

One question.. is it worth adding a spec map for the concrete bricks? I don't really seen any point in it to be honest, as concrete isn't usually very shiny, unless it's wet.
__________________
ibrahimwahab.com

Last edited by Ibrahim; 08-12-2008 at 09:57 AM.
Ibrahim is offline   Reply With Quote
Old 08-12-2008, 11:17 AM   #44 (permalink)
Artist
vladino's User Activity: 1/10
61 - 4
This looks interesting! You can create the spec map in 2 minutes so shouldn't be problem to add one Keep us updated!
__________________
www.roth.sk
vladino is offline   Reply With Quote
Old 08-12-2008, 02:17 PM   #45 (permalink)
Artist
skidu's User Activity: 0/10
56 - 7
Looking great so far, might be intresting to get it into a game engine though, sandbox2 can do a pretty good job replicating that same sort of lighting/ao setup.

Btw any chance of posting ref images - would just make it easier to see exactly what your going for and to critique
skidu is offline   Reply With Quote
Old 08-12-2008, 02:30 PM   #46 (permalink)
Game Art Student
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 5/10
302 - 9
Amazing work, so clean and well done. You have a lot of talent. Not to mention the amount of work you produce. I'm jealous

Any chance I could pop your brain for tips on how your render your stuff so well?
IchII3D is online now   Reply With Quote
Old 08-13-2008, 02:58 AM   #47 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,391 - 345
This definitely looks better than your last project! . Not sure if it's game-art or highpoly, look good either way though.

I'm one of those guys that loves juicy models with alot of specularity, so i'd definitely add a specular map on those bricks. It doesn't have to be much, but a subtle specular map would make those edges pop a little. If you plan on adding dirt (doesn't matter how subtle), a specular map will definitely help to get that effect better...

Looking forward to updates
doylle is offline   Reply With Quote
Old 08-13-2008, 09:40 AM   #48 (permalink)
Artist
Ibrahim's User Activity: 2/10
100 - 3
Thanks for the feedback folks

Some minor adjustments to the texture on the building walls, added a spec map, however I tried to keep it subtle, don't want to over do it.

Some renders with GI turned off, so you can have a decent gander at the specs and normals


And some nice vray renders




I think I may have to work on the texture on the ground a bit more though, might break up a bit more to add some manhole covers, drains, etc. Also Think I might need to improve the textures on the wall if I'm to follow the reference images accordingly.

Reference Images



@IchII3D: The rendering is done using VRay and Vray Sun, it's very simple to use to get some nice affects. You can have a look at some of the tutorials here Welcome to V-Ray (starting page) ... although Vray doesn't do so well with normal maps, especially when you have things like Global Illuminations.

I think I may have to look at exporting this in an engine, I do have the source engine, but it's a pain in the back side to compile static meshes and textures... I understand Unreal Engine is a little easier to deal with, plus it's more shiny shiny is always good. What's the learning curve for something like CryEngine 2, and is worth getting if my PC ain't that upto scratch?
__________________
ibrahimwahab.com
Ibrahim is offline   Reply With Quote
Old 08-13-2008, 12:04 PM   #49 (permalink)
Game Art Student
xtremepenguin's User Activity: 1/10
91 - 3
Looking great, the renders really sell it! Hopefully you can try and get a similiar look in an engine!. Definitely try and break up the ground texture a bit with some street furniture and stuff.

I'd recommend unreal, although i haven't used cryengine. If you get the collectors edition you get a ridiculous amount of video tutorials with it, gets you started pretty quick.
__________________
www.3denvironment.co.uk
xtremepenguin is offline   Reply With Quote
Old 08-13-2008, 02:06 PM   #50 (permalink)
Artist
skidu's User Activity: 0/10
56 - 7
Quote:
Originally Posted by Ibrahim View Post
What's the learning curve for something like CryEngine 2, and is worth getting if my PC ain't that upto scratch?
Well i've done project in hammer (worst of them all) and unrealED before - and i can easily say sandbox2 is the simplest of them all. There's no faffing about with 'packages' or compiling maps etc. You can pretty much just export an asset straight from max ( inc material setup) into sandbox2 using the sdk tools and the viewport displays ao/pom/hdr/dof etc all in realtime . Btw whats your pc specs ?
skidu is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 03:56 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net