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#31 (permalink) | |
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Game-Artist.net Admin
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Quote:
http://img210.imageshack.us/img210/9...intoveroz3.jpg Every wall has these three components, but the whay they connect can use some more details imo. Stefan Morell has a couple of very strong sci fi scenes, it might be a good idea to loot at his work to get more inspiration...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#32 (permalink) | |
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New Artist
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Quote:
http://3dzach.com/images/help/apt.jpg
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My site - http://www.3dzach.com/ Last edited by Scribbles; 06-29-2008 at 04:09 PM. |
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#35 (permalink) |
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Artist
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Working on something new, an exterior environment piece.
![]() I've really not had a great deal of time recently to do any 3D work, due to my shitty ass job (oh how fun it is)... anyway, with whatever little time i do manage to find, will be used to work on this piece. Still pretty open to ideas on what kind of direction I could take this. EDIT: Also redone the texture on that wall for the park bench - thanks for the tip! ![]() Last edited by Ibrahim; 08-05-2008 at 09:50 AM. |
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#37 (permalink) |
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Senior Artist
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Looking good, but what is it supposed to be an exterior of exactly? A prison? A warehouse?
Just wondering Hope to see the textures soon as well.
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![]() 3D artist at http://www.thinkplaystudios.com/ My Portfolio: http://www.francoisstelluti.com |
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#39 (permalink) |
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Artist
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A small Update.. I added a couple of benches this time, although at the moment they are high poly, ripe and ready for a good ole fashioned normal map. Also changed the rail along the river barrier to suit a style more similar to the surround environment if you have a look at the first and second pics of my previous post. Which rail looks better?
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