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Old 11-11-2007, 05:41 AM   #11 (permalink)
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Alright, new one i made for the Speed Texture Competition.





I'm pretty happy with the overall result, the only thing i'm not 100% satisfied with is the metal frame around the big wooden plank...
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Old 11-11-2007, 11:26 AM   #12 (permalink)
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I think its awesome, really top notch work. I even like the subtle foot print on the door. I agree with you on the metal, the only thing I can think of is adding more scratches.Whats the size of the texture if you don't mind me asking.
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Old 11-14-2007, 06:57 AM   #13 (permalink)
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cheers bond, glad you like it

Latest project, high poly cartoony character. Should learn me alot about character modeling since it's the first full character i'm working on...

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Old 11-14-2007, 08:17 AM   #14 (permalink)
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I like the proportions on this guy, you'll probably want to throw in another loop at the elbow to help it deform

also the chest is quite v-shaped coming to a point in the middle, I know this is a cartoon character but the the centre line of the chest is usually recessed slightly with the pectorals either side of the recess
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Old 11-15-2007, 06:26 PM   #15 (permalink)
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Your texturing all ways makes me cream, I'm about to go and read all your secretes as to how you make them in the speed texturing thread! HAHAHA!

With your character tho, I don't really get why you are doing him high poly. With a character like you really dont need that many triangles as there are few details that need to be defined. I personaly think you would be better off starting small with a max of 2.5-3k and work out how to use them correctly rather then throwing loads all over the shot!
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Old 11-16-2007, 12:24 AM   #16 (permalink)
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yea, i can understand that. It's part of the assignment, so we can't realy chose (i would have picked low poly for sure). I think they just want us to learn how to apply good edgeloops end maintain a nice polyflow, before they add something like a max polycount... Second semester will be a low poly character though (and a high poly for the normal maps)
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Old 11-16-2007, 01:23 AM   #17 (permalink)
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nice shoes less talk more models
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Old 11-16-2007, 06:01 AM   #18 (permalink)
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Ah, Well I'll let you off then! Good luck with the project!
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Old 11-17-2007, 10:24 AM   #19 (permalink)
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alright, new one. deadline for the whole character is monday, and i still have to do the head, and extra details...



edgeloops are far from perfect, and there are no knuckles yet, and the fingers are a bit to far positioned from eachother. but other than that i'm pretty happy with the result...
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Old 11-19-2007, 01:58 AM   #20 (permalink)
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Aaargh, edgeloops! I badly needed to do something else, so I started modeling for my new map project i'dd like to start soon. I realy enjoyed mapping for "Resistance", so I realy want to make a new map (for CSS). But this time with tons of custom content, and no deadline so that i can focus on the art rather than the time that I have left...

Anyways, first one:


scale could be off

/Edit:

Almost done here to, finaly...



Head: http://img209.imageshack.us/img209/2...nwip012pl6.jpg (position of the eyes will be fixed when i start rigging)

Wires: http://img516.imageshack.us/img516/2...13wiresrf4.jpg

Last edited by doylle; 11-19-2007 at 04:08 AM.
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