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#101 (permalink) |
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Game-Artist.net Staff
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you showed me this on msn the other night and I gave you some half assed crits, but I took a break from texturing to do it properly.
The main problem I see is some missing muscles, especially in the shoulder and around the outside of the pecs and the laterals. They dont have to be massively bulky but they should affect the shape more. Hope this is some help... ![]() ![]()
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| The Following User Says Thank You to benclark For This Useful Post: |
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#103 (permalink) |
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Game-Artist.net Admin
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I wasn't realy sure if i'd put my "final" of the character on, i wasn't able to make all the changes ben suggested, and i realy don't want to give the impressiont that i'm ignoring them. Time just didn't allow me to do them, had to rush to get all the rest done as it was. However, i do plan to go over them when things calm down next week...
This is how it turned out: ![]() ![]() ![]() I'm quite pleased with the results. The texture is a bit sloppy, had to rush it from the begin to the end, so there are quite a few places that i should probably clean up... tricount is around 9k
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![]() ![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - Last edited by doylle; 06-13-2008 at 01:01 PM. |
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#106 (permalink) |
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Senior Artist
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For such tights jeans he isnt sporting much of a package!,
![]() also the neck looks slightly too stretched in my opinion like if he tried to look up he wouldnt be able to, also the adams apple seems alot long? adams apple best picture I could find to show my point, apart from that I really like the style! chris p.s. he looks gaunt! thats the word I was looking for, not a crit just an observation but Im guessing you meant him to come out like that |
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| The Following User Says Thank You to chrizz1 For This Useful Post: |
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#107 (permalink) |
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Game-Artist.net Admin
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Thanks guys. I'll try to get those things fixed...
In the meantime, i decided to go back what I originaly started with, mapping. It has been ages since i've done any of it, but preparing stuff for a UT3 map (DM). I have a floorplan more or less in my head, but that it still very very wip. The theme however is set. It's going to be an underground lab where they grow all kinds of vegetation. sooooo, my first prop: ![]() Can hardly wait to start on the diffuse... ![]() |
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#108 (permalink) |
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Game-Artist.net Staff
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oh man you gotta get something cool and organic in that chamber, Alien4 style
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www.benjaminclark.net |
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