hey guys.
I was just hired by Big Sandwich Games in Vancouver as an environment artist

. Seems like a really awesome studio, Formed at the beginning of this year by a bunch of guys from Rockstar, some real industry vets. I start monday, and the project im on is going to be doooooope.Well wish me luck, Im sure ill learn a ton of new tricks and hopefully can pass on some of the knowledge to you all here.
Rated rrr: cool rocks, how did you go about making them? sculpt or purlley modeling?
Armanguy: I think you need to focus on the topology of the face, it needs some proper edge loops and unifom quads. the legs look a little thin and his overall proportions seem a bit off. also i would model it with the hands turned 90 degrees from what you have now. like palms facing down.