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Old 11-29-2007, 01:50 PM   #19 (permalink)
RYell
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Thanks, it worked well, btw the UV map isn't final right? At least it is very messy here, I only can test the model in-game once the UV map is completed because the lightmaps are stored on top of that UVs

The problem is, once opened the model, I found a surprise. The triangle count is near 8000, seems you was talking about polygons (quads), not triangles. That's much more than it should. The model is truly great, however that's too much detail and lowest LOD would be around 5000. Would be possible to make a lowest LOD with the requested triangle count? There is no problem to use the high detail model if we can use proper LODs too. If not, then it could be used under certain circumstances, I mean when it can be occluded by surrounding buildings, etc, however that's not ideal.
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