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Old 17-11-2007, 02:34 AM   #29 (permalink)
doylle
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@ nistrum: I think you made some crutial mistakes in your texture, that you could fix with not to much trouble. First of all, desaturate the green. If you look at my doors, you'll see that the green very desaturated. If you use saturated colors, you'll usually get a more cartoony style, which you don't want in 90% of the cases. Never use black dirt. Dirt is never solid black, so best thing is to save the black in your texture for your AO map. Brown, dargreen, etc work alot better. Especially if you can get some veriation in your dirtmap. And last but not least, the render setup. I think many people underestimate the power of a good rendersetup. (good lighting, backgroundcolor that fits, Catmull-rom, etc). Your second specular map is very bright, but it doesn't show on the render. If you place a light or two you'll see the real specularmap in action...

@ Bobson: When i'm done with my complete texture, I "copy merged" (ctrl-Shift-c) my entire texture, i paste it in a new layer on top of my layer stack, and do Filter->Sharpen->Unsharp Mask. This will usually give it a tad more contrast, and filter out all the blury edges. If you have FF and you know how to use those tab pages you can toggle between the image of step 3 and 4 of my proces. It shows the difference very well

@fabiodan: Never ever use "Bevel and emboss" (there are a few exceptions), it will give you entire texture this "photoshop style". If you want to create depth in your texture, then I suggest you fake AO to do this. Just give your layers an "outer glow" effect, color black, size 1px, oppacity from 50 to 75%, depending on the texture


@ harefort: I love it. The normal and diffuse map look ace, but do check the specular though, it has to much contrast imo. It creates those very bright spots on your render, which don't realy make sence. If you could also work with the dodge tool on some of those edges on your spec map, it would definitly get that realistic look. NJ nonetheless
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Last edited by doylle; 17-11-2007 at 02:45 AM.
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