View Single Post
Old 16-11-2007, 06:34 PM   #27 (permalink)
harefort
Frequenter
harefort's Avatar
harefort's User Activity: 0/10
82 - 21
Phew!

Here's my first try at speed texturing.
I tend to be very slow and nit picking, which I want to improve on.





I took to long on modeling the bastard, that's why I only have one version.

Quick walkthrough:
1. fetched reference from cgtextures: http://www.harefort.com/ga_stc2_harefort_reference.jpg
2. roughly modelled the door (1.5 hours!)
3. normalmap + ambient occlusion -> photoshop
4. added a basic color and one for dirt
5. modified shading a bit to make frame and left door stand out a bit
6. added lots of grungy photos (quick and dirty due to lack of time)
7. used existing layers to create specularmap (in general more contrast and saturation)
8. rendered the door
my layerstack: http://www.harefort.com/ga_stc2_harefort_layers.jpg

I certainly overdid the modelling. Should've chosen a more simply reference to have more time for the photoshop part...


edit: well actually this was supposed to be a wooden door, but with some tweaking, it makes a good gears of war style metal door:

whatcha think?

Last edited by harefort; 16-11-2007 at 07:04 PM.
harefort is offline