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Old 16-11-2007, 01:36 PM   #25 (permalink)
fabiodan
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Well i made something. It's a door :P


How to make
Well i basically got a base photo from the web, and worked my way up: curtains have simulated volume through manual drawing of white and black stripes, overlayed on the base tissue texture, gotten from the web.
To add dirtiness i had very little time, but it was easy: between every two directories i placed a 'dirtiness' layer: torn apart the curtains, broke the glasses and got spots on the door. all through basic layer overplacing methods and using BW layers.
used up full 120 mins, had to rush a bit the dirty version.


Had fun, but I'm not happy with the result. Crits are greatly welcome! thanks in advance!

Meckanic: You don't make it much evident that the door handle was damaged, i can barely see it like that, it won't contrast with the rest of the door...

Nistrum: The old version doesn't look much different from the new one. other than that, nice work!

Other people don't have crits cos i can't find anything obviously wrong.

Sheets (Diffuse only, 256 X 512):
Clean's diffuse
Dirty's diffuse
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