|
Like tigger said, they vary wildly.
For example, Gears of war has character models with more than 10.000 poly's. And even small newspapers (yes 1 page) props that have 200 polys.
But other games like roboblitz (which uses the same engine as gears of war) has character models of only 2000 polys maximum, likely even less.
So it really depends on what type of game it is, and how much you need, and which engine you use it in.
You teacher must be from the stone age, or doesn't know how to make modern day game-art :O those limits are extreme.
Last edited by chris89; 11-12-2007 at 05:23 PM.
|