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those specs would certainly not be for xbox360 or ps3, much more likely to be ds props, or perhaps smaller psp props.
polycounts and texture sizes can vary wildly between games, especially between genres, e.g an rts will have much smaller limits for a single unit than an fps will have for a baddy, or a third person shooter will have for the main character. Specs can also be surprisingly low sometimes, e.g in 3rd person games, because the character is only actually taking up quite a small proportion of the screen they have lower specs than you might expect.
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