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Can someone explain what the typical setup for getting xnormal to work for characters? What I've done so far is allign both of my high poly and low poly in 3dsmax and then export them seperately with the xnormal exporter. Then I load the high res and low res mesh in xnormal and capture the normal map, which seems to work ok however my normal maps have some weird shading issues. Is this the typical workflow? I went through the tutorials on the site however I'm still uncertain what the typical setup for capturing normal map using two meshes(hi and low).
If anyone can give me a quick breakdown on how they've succesfully use this to generate normal map I would be greatly appreciated! Many thanks in advance!
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