Quote:
Originally Posted by Retro-Cow
Wow, a great read, thanks.
One thing I didn't get though, may I ask why the blue hue on the specular?
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Blue just works really well for skin. It contrasts against the warm skin tones. If you use redish specualr it always makes the skin look flushed and works against your diffuse. Theres really no reasoning behind it other than it looks good
Quote:
Originally Posted by Dekard
I kind of got lost when you spoke of the "Hard Surface Sections" so your hard surfaces are simply mesh smoothed not taken into zbrush and are just made up of many smaller pieces on top of the larger base mesh for those pieces? Correct?
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Yeah. The hard surface sections just refered to all the little armour pieces, they werent taken into Zbrush, I made the high res versions of these parts in Maya