Status:
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Done-
In progress -Not done yet-
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Mesh
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UVW-map
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Basic texture
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High poly detail moddeling
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Bake textures
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Submit!
Hello!
This is actually my first time posting any of my work on this forum, and also the first ever gfx competition I've entered. Long ago and far, far away I introduced myself, but for those of you who are lazy like me and don't have the time to look that post up, here's a short summery: My name is Pontus Hammarberg and I'm an artist at a small indie company called Oxeye Game Studios. And right now I've been awake for 24 hours+, trying to turn the clock around.
That's partly why I'm enetering this competition, to keep me awake, but most of all I really like game-artist-net, and want to contribute to the site in any way I can.
So, here we go:
I'm going to make a watermill. My vision is to enclose the building in some outdoor surroundings, but still keeping it as a unit. Hope anyone get my tired gibberish, I'll be more precise in later posts.
Here's a first render:

~700 tris
(Never mind the roof, it's just the wire goofing around).
Cheers!