Thread: Talon
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Old 04-09-2006, 11:54 AM   #10 (permalink)
Talon
Industry Artist
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Cheers dudes

Alchemist101: Ta Yeah, it's probably a little flimsy UT-wise. I'll probably add some things onto it to make it look more heavy duty without really bulking the model out too much more. I'll hopefully be able to normal map some solid looking panels and rivets, etc, to help give it the illusion of being more resiliant/industrial, too.

Reeke: Cheers, bud. I kinda thought it up from the FPS view alone. So I'm running into trouble now with reguards to the workings of the gun itself XD

zortech: Thanks, man. It's 2250 tris for the full thing at the moment, so I reckon it's at a little over 1000 visible tris. I've removed the 3 capacitors (the 3 small cylinders at the close-up right hand side), decided they were too wasteful and a bit stupid, really.

chris: I've not seen the shock rifle of UT2k7 yet. I'll have a peek Yeah, I'm not sure about the canisters of coolant (the 3 big ones that fan out of the side). I really like them there, but you're right, they don't look so hot in the FPS view. I'll fiddle around with them and see what I can come up with

Dev: Ta, mate
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