Quote:
Originally Posted by TychoCelchuuu
Technically I think it's pretty much fine, although the white base really isn't doing much for your presentation. I think your lack of comments probably stems from your subject choice; a brickworks is sort of boring, and if you took away a few of the small doodads it would just look like any other collection of brick buildings.
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good point
two things I'd like to see:
- the beauty render seems to use a very saturated, yellow light. while that might make a nice romantic photograph of a industrial site, I'd rather keep a cool and, ehm, industrial look for a game. could you do a quick render with a cool grey/blue color?
- could you post your textures? I'm curious as to how much you mirrored and reused (sorry for not bringing this up earlier, haven't payed too much attention to the comp)