Yes, but how many polygons?
rsart - home of Rick Stirling, games artist, designer, egotist and raconteur » Blog Archive » Yes, but how many polygons?
Previously, I’ve explained that it is very difficult to answer the question “How many polygons should I be using in a character/vehicle/environment?” This doesn’t stop the question being asked however, so I thought I’d approach it in a different way - how many polygons have other games used?
By listing the game, the hardware it runs on, and any art information I could find, I hope that this will be a good starting point as to suitable polygon counts and texture sizes.
rsart - home of Rick Stirling, games artist, designer, egotist and raconteur » Blog Archive » Yes, but how many polygons?