View Single Post
Old 08-27-2007, 09:03 AM   #1 (permalink)
Rick Stirling
Industry Artist
Rick Stirling's User Activity: 0/10
67 - 24
Yes, but how many polygons?

Yes, but how many polygons?

rsart - home of Rick Stirling, games artist, designer, egotist and raconteur » Blog Archive » Yes, but how many polygons?

Previously, I’ve explained that it is very difficult to answer the question “How many polygons should I be using in a character/vehicle/environment?” This doesn’t stop the question being asked however, so I thought I’d approach it in a different way - how many polygons have other games used?

By listing the game, the hardware it runs on, and any art information I could find, I hope that this will be a good starting point as to suitable polygon counts and texture sizes.

rsart - home of Rick Stirling, games artist, designer, egotist and raconteur » Blog Archive » Yes, but how many polygons?
Rick Stirling is offline   Reply With Quote
The Following 5 Users Say Thank You to Rick Stirling For This Useful Post: