View Single Post
Old 09-03-2006, 09:38 AM   #40 (permalink)
WesleyTack
Industry Artist
WesleyTack's Avatar
Silver Star 
WesleyTack's User Activity: 1/10
402 - 27
Hi, first of all, thanks for the great tutorial, it worked like a charm.
I don't quite get why you shift the UV layout by a pixel? I didn't do it, and it turned out ok aswell.
Heres a video of the model you made for this tutorial how it looked for me:
http://www.wesleytack.com/upload/dobbeltje.avi

Anyway, I started a more complex model, and I have an error I don't know why?
I have an area in the renderwindow/normal map thats black, any idea why this happens?
Also, someone said the green channel is reversed or something? does my normal map look ok? or wrong? I have no idea
Also, my mesh on the high and low poly models is the same.


Hope you can help me out!

Cheers
WesleyTack is offline   Reply With Quote