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^ Seconded. Some guides on expected time-scales would be nice and maybe some ways to improve them (by, as Alchemist says, reusing parts or having standardised base meshes to work off, what are common industry practices and allowances here, etc?).
I realise these would vary greatly from studio to studio and project to project, but an average 5-6k character with 1024 diff/normal/spec map ballpark figure would be kinda nice to know. I've heard anything from 1 week using reused parts to 1 month from scratch. Maybe I've just answered my own question, heh.
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