thanks man. appreciate your comment.
the rendertime for a 800x600 render takes about 2:18 minutes on my laptop (about 50k polys total)
if you want to cut the rendertimes, the first things to do are:
- get rid of the area omni and replace it with a standard raytraced omni (should have the biggest impact on the rendertimes)
- switch the FinalGather preset to Draft (you shouldn´t be able to notice a reduction in quality due to the ambient occlusion superimposed by the shader)
- get rid of the blurred reflections for your object (not needed for the object, but looks just too cool having them on the ground plane)
doing those listed things brings down the rendertime for the same scene to 42 seconds for me (with the result being almost the same)