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Old 12-08-2007, 01:04 AM   #57 (permalink)
Vamediah
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I have a texturing-related question...
Lets say that this factory (blue) if exactly 1500 triangles and uses up the full texture space. Would i have to add the UV's and triangle-count of the ground (pink) to the predefined texture-space and total triangle count? or can i count the ground as background and not include it on the full texture map?

to me there is a distinct difference between them. It would be nice what the rules are regarding that.
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