I have a texturing-related question...
Lets say that this factory (
blue) if exactly 1500 triangles and uses up the full texture space. Would i have to add the UV's and triangle-count of the ground (
pink) to the predefined texture-space and total triangle count? or can i count the ground as background and not include it on the full texture map?
to me there is a distinct difference between them. It would be nice what the rules are regarding that.