Thread: Chris Holden
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Old 01-09-2006, 05:55 PM   #1 (permalink)
chris holden
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Chris Holden

*Current*
1146 triangles, 4x1024 (normal, spec, color, glow) textures.



*Original Post*

Same thing for me being a staff member and all. Nothing going yet, but thought this might be handy:

The idea behind this image is to help get things started and test the first person perspective. This image has NOTHING to do with my entry.

In your editor (max shown here), create a polygon plane and put a screenshot of UT on it. It's best to find a screenshot of the weapon you want to do, but for this example I used an image of ut2k7 because it was all I had handy.
Create a camera, position it so that the plane fits tightly in it's view and set the FOV to 90 (usually default field of view in FPS games).
Block out your weapon quickly for placeholder (as seen). Then select the camera and UT screen plane or group them, as long as they move together. Move the camera and plane so that the weapon appears correctly positioned over weapon in the screenshot. The reason to move the camera and plane instead of the weapon is so the weapon can stay centered in the editor, and the camera/plane won't be moved anymore anyway.

http://img225.imageshack.us/img225/9...scameramq6.jpg

From this point, you'll be able to quickly view your weapon as it should be presented, and can effectively use your resources where they will be seen.

Last edited by chris holden; 07-10-2006 at 12:31 AM.
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