Quote:
Originally Posted by Kaskad
Well, RTS games usually require the player to use worker units to build buildings that can then be used to produce more powerful units. The challenge here is to model a building like that, that could feasibly be used in an RTS game for that purpose.
Basically, any building. Only big differences from FPS games are that the specs are generally lower and you have to keep in mind that faces that will only be seen from below aren't generally needed in RTS games (unless it's something like Company of Heroes where the player can stick his camera anywhere he wants  )
Hope that helps you.
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Thanks.
The screen shot from Age of empires is really fantastic. But, are all those buildings expandable "units"? Is there any specific building in there that could be studied in detail? The screen shot from 'Command and Conquer' shows a couple of buildings that look like bunkers / sheds. The third one, i don't know which game it is from, seems like a military outpost. So, what i understand is, the RTS buildings could be anythng that could be deployed, built and expanded by the player.
So, the model can be shown from above just like how the player sees in the game.