Cool stuff, cheers.
I think I worked it out. Basically the AO map was so fragmented and full of tiny pieces that it looked like gibberish output when it wasn't.
The problem stemmed from the fact that it wasn't using the correct UV channel to display the baked texture even after I told it to.
I tweaked it around a bit and it's pretty much working now
Quite liking this Maya stuff, seems a lot nicer than 3DS Max and with LXO2Maya plugin I can model, unwrap and texture in modo then just pull stuff in from the raw modo files
