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Quick question;
How do I tell it to use a certain UV channel?
I'm baking out an AO pass to a second set of UVs that gets multiplied over the diffuse textures (which use the first set of UVs) in-game. As far as I can tell, the baker is using the first set of UVs to bake to (and resultantly the AO map looks totally ballsed up) and I can't for the life of me find where to tell it to use the second set :x
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