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Old 31-08-2006, 05:01 PM   #17 (permalink)
SureShot
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Quote:
Originally Posted by requiem2d
That will def. count somewhere down the line, especially for the criteria: modeling. Have to be smart about it, but then again, UT doesn't show many more polies during reload, typical run and gun Can't wait to see your work
I was about to say, the only particular reload in UT2004 is the cycling of ammo in the larger weapons such as the Rocket Launcher, Flak Cannon and one or two others. Other than moving bolts or ejection ports, or rotating cylinders, it's something to consider for sure.
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