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xNormal 3.11.0 has been released!
- Added full screen antialiasing support for the DX9 graphics driver.
- Solved problems with ALT+TAB and also with the mouse.
- Added a checkbox inside the 3D viewer to lock the position of the light to the camera. Notice the shadows dissapear when you enable this mode(which is logical on the other hand)...
- ATI viewer problems solved(I hope...)
- Changed the default normal map back color to that nice blue we all luv!
- Added a checkbox to auto center the camera orbit point in the 3D viewer.
- Distributed rendering with hxGrid
- Added "attenuation" and "jitter" options to the ambient occlusion generation. Also improved a lot the quality of the AO generation. Caution when you set the # of rays... now with 32 you can get the same results than 200 before.
- Modified internally the memory manager to allow to use RAM more efficiently. That increases a lot the polygon limits.
- Solved a crash bug when you set the render maps width and height different.
- Added a two new Photoshop filters: the dilation filter and the normalize filter.
- Now the grid is a plane, not lines.
- Solved a problem that was causing the 3DSMAX6/7/8 exporter not to be loaded using 3DSMAX 6 and 7.
- Added projective caustics/translucent shadows to the 3D viewer ( see Bojana's example ).
- Now the DX9 graphics driver will use high-quality floating-point normal maps if your graphics card can filter/mipmap them correctly.
- Added axis indicators to the referenceCubemap.jpg.
- Rolled back to the DirectX April 2007 edition due to problems with the June 2007 one ( debug mode is broken, speed loss, etc... ).
- Added a new tool: the object/tangent space converter.
- Added a "mesh scale" parameter to control the conversion units when importing geometry.
- Solved some hang problems with multi-core CPUs when showing the progress window.
- Corrected tons of bugs and improved the UI accesibility with tab order.
Enjoy it!
ps: IF you see a bandwith error on web please try 1 hour later or so... getting too much downloads in a row hehe
Last edited by jogshy; 20-07-2007 at 07:53 PM.
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