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Old 06-08-2006, 09:36 AM   #1 (permalink)
requiem2d
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Posting "Work In Progress" (3ds max)

To get the most out of your WIP stages, or better said, the best feedback from other viewers or forum-goers there are a few simple things you can do.

1. Sharp Renders


A lot of people post images that are either too small or too blurry, the solution to size is clear, yet to sharpness there is a simple trick in max which won't cost you any extra rendering time at this stage.

Go to Render, select the tab Renderer and switch Area to Catmull-Rom



The difference as you can see is quite evident:




2. Wire Frames

Another very important bit during the WIP stage is the need for wireframes, people will not be able to understand your model or offer criticism towards your model without some wire shots from different perspectives.

In 3ds max, there is a nice effect you'll be able to use wherein you make a duplicate of your current model and then apply a push modifier like so:



As you're not particularly interested in just seeing a copy of your existing texture, you'll want to add the wire material to the model you've justed "pushed", like so:



Take note that the opacity value is up to you to decide, a lower value doesn't take away from the underlying texture of your original model as much.

The final result should be something like this:



3. Hints & Tips
  • Usually 2 to 3 images of your model will be enough for constructive critcism
  • 800x600 is a reasonable size for WIP shots, anything below or under may just get less feedback if extreme enough
  • Don't post updated WIPs for every change you make, but rather when you've done significant work, this creates less clutter in your thread and will provide you with better feedback

Hope this was helpful and look forward to seeing your work in progress
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