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Old 06-14-2007, 04:04 PM   #14 (permalink)
Kawin_cfc
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how to use a normal bump with the render to texture MR Ambient Occlusion map so that the ambient light baked out includes the normal bump surface detail? i was try many way but the result is a baked lowpoly with MR Ambient Occlusion but not have a normal bump detail ,
Thank you
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