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Old 12-06-2007, 06:46 PM   #33 (permalink)
jogshy
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The final 3.10.6 has been released!

- New render AO without highpoly feature with normal map support. Select your lowpoly model in both the highpoly/lowpoly grid, specify a normal map(optional) and you will get fast and cheap AO approximation ( and remember to use cages to limit distance for better results ). Also can be used to get more detail in the default AO system. What does is to invalidate the hit surface normal and use the normal present in the normal map.

- Two new tools: height map to occlusion map + PhotoNormal to make normal maps directly from photographs!

- Copy/paste support in the tools

- New normal-to-cavity methods

- Added antialiased/non-antialiased map mask output files

- Added two new tangent basis calculators(D3DX,MeshMender) to improve compatibility with programs and 3d engines.

- Added the 8MonkeyLabs mesh importer for their upcoming game Darkest of Days

- Re-structured the program internally to be more memory efficient and also coded again the multicore/multithread routines( I fear that, pls let me know if you have any crash problem related to this ).

- Added camera/light automatic movement inside the 3D viewer

- Solved multiple bugs ( Photoshop filters displaced bitmap preview, grayscale JPG import error, OpenGL window resize, interior AO, incorrect external cage warning, etc... ).

Btw, requires the latest June 2007 DirectX, sorry I'm a M$ofer
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