Quote:
Originally Posted by Mist
only if your using bones i think, and since guns don't need to deform, they dont need to be rigged to bones. At least thats my thoughts..
actually, if you do use bones, cant you just add the uv unwrap modifier above the skin/physique stack?
requiem: I suppose your right about the world models, it does seem logical to remake the weapon. I just played CS: Source and noticed the world models look alot crapper than the 1st person ones.
This is why I really want to get a weapon in source (or any engine really) because it would answer alot of questions that ive been wondering.
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Source does use bones for animation, even first person weapons like this which is why i have gone in and deleted the back facing before I unwrapped or animated. It is very hard deleating the back faces at such an early stage and making sure you don't take away is very important.
First off the animations are all seperate files, so the shoot, idle, reload all have there own max file which makes it hard to delete the correct back facing in the first place. So what needs deleting in one animation may not need to be removed in another and without two windows open at once it makes it hard.
After the weapon has been skinned it is hard to collapse the stack so that it saves the weighting to allow you to go in and UV unwrap but its not impossible by any means and some cleaver ticks with skin utilities can keep everything running smoothly.
But after a bit of trial and error I personly find that this is the best way of going about it. Have a rough idea of your animations in your head. Keep them simple, not to heroic and over the top as it may well look stupid in the end. With that rough idea you should grasp what faces wont be seen. Be 100% sure tho, if your a little unsure leave them in just to be safe. It's not hard during the animation process just to make some small adjustments if there are areas that are showing the lack of back facing polies.
Source can handle the polies on that weapon, I keped it low so if you dont want to delete the faces it should still be fine. The main reason I go in and do it is to save space on the UV's.