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Old 05-06-2007, 02:00 PM   #27 (permalink)
Mist
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Quote:
Originally Posted by meltdown View Post
great tutorial!
that damn copy-paste was right in front of my noose!

Here is the way i do it:
-unwrap uvw modifier
-edit
-i choose whatever method: planar, cylindrical, etc
-i uncheck normalize map, so you don't have to play with the gizmo to get the checkers right BUT you'll have to down scale the part you choosed, coz it will be HUGE (but with the right proportions ) . zoom back to see it
what does normalise actually do?
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