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Old 05-06-2007, 06:38 AM   #26 (permalink)
kysterama
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Thanks RM I've been unwrapping for a while now and was kinda self taught so you showed me a few little time saving tips that will be invaluable in the future. Good tip also on seperating mirrored uv's off to the side for render to texture stuff. cheers!

Also, a good way to do that handle on the side is a -> Normal Map -> Top/Bottom in the uv edit window. Then just pull out the outer edges a little to correct the checker pattern.
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Last edited by kysterama; 05-06-2007 at 06:43 AM.
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