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Old 06-02-2007, 07:19 PM   #13 (permalink)
Dregs
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Good job! There are most likely exceptions out there, but I have seen it to be quite rare to allow areas to be larger for "more detail" these days in freelance work as all the clients I've worked with the past 19 months (Bioware, Mad Doc Software, Gearbox Software, NetDevil, Monolith, etc) have required that the UV checker pattern be the same size and uniform throughout the entire asset. This may not be true for all studios and/or game titles, but I only mention this as "food for thought" to new upcoming Artists and their work.

Once again, good job!
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