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Originally Posted by eagle4
when i render my normal map it shows a shaded view yet it has saved a normal map... odd... any thoughts?
eagle4
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If you're talking about the window that appears when the normal map is generated... I covered that. It's just a window that can help you find any areas where the cage intersects with the normal map... and I guess... it also shows the progress

If you're talking about something else... you'll have to be more specific then that
I would also like to add that there was a small problem with the tutorial. Short_Fuse helped me with this. Thanks.
It is fixed now. I said that all the faces of the cube need to have the same smoothing group. In my example every face has it's own smoothing group (the default). I'll have to do some more test before I can say what is the relation between smoothing groups and normal maps. Sorry for this
