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Old 05-12-2007, 08:32 PM   #7 (permalink)
Pankake
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Photosourced overlays for a bit of friendly noise.

See this thread on how to make a tiling texture from photographs:
http://www.game-artist.net/forums/sh...xture+tutorial

Experiment with opacity, brightness, contrast and saturation.
You can blend a mixture together, for example you might want a different effect on the bottom section, filters can be quite cool for metallic surfaces.
Use layer-masks to vary the opacity of the texture, same rule applies in any alpha map - light emphasizes (white for solid solid in this case) and dark dulls (transparent).
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Aaron Clifford
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