Thank you so much for those great vid tuts. I can't begin to tell you how much your efforts are appreciated. If you would be so kind as to cover creating specular maps and anything 3d related to working with the U3 engine that would also rock.
A couple questions:
Does your method of creating the normals with max require you to unwrap the high poly model as well as the low? Using Nvidia's Melody, you can get good normals without unwrapping the high poly model.
Have you ever heard of NVidia Melody and do you like it? I was introduced to it the other day and I'm still experimenting. The normals I've been able to create are quite nice but I'm a newb when it comes to this.
Free Nvidia Melody:
http://developer.nvidia.com/object/melody_home.html