Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Format: JPG image (900x5200, 2MB) or PDF (high quality, 14MB)
I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.
I hope this is helpful for all the aspiring 3d game artists out there. EDIT: replaced the non-working DA link, now being hosted at my website.
Tutorial:
JPG: download (2MB)
PDF: download (hq, 14MB)