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Old 14-04-2007, 01:50 PM   #1 (permalink)
Masakari
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Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games

Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Format: JPG image (900x5200, 2MB) or PDF (high quality, 14MB)

I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.

I hope this is helpful for all the aspiring 3d game artists out there. EDIT: replaced the non-working DA link, now being hosted at my website.

Tutorial:
JPG: download
(2MB)
PDF: download (hq, 14MB)
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Unknown Robot - indie videogame developer
Acetylene Games - High quality videogame screenshots
My Portfolio :: artbymasa
Tuts: HP / LP Modeling for Next-Gen Games
WIP: Project Flashback

Last edited by Masakari; 17-09-2009 at 10:18 AM. Reason: added pdf
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