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Old 01-04-2007, 11:44 PM   #24 (permalink)
kratos
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Hmm no luck .. when I bake the AO (Ambient Occlusion) to texture all i get is a black map .. I made sure there was no overlaying textures and set the environment background color was set white . Global lighting level to zero.

In material slot .. gave the object a white diffuse color and added the Ambient occlusion shader to the reflection slot with a sampling of 16.

Then did a render to texture, told max to use existing unwrap, a complete map to be rendered into the diffuse slot, size of 512, output into source and then render .. but all i get is a black map .. can anyone help ? Thanks in advance
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